The final week, we had present our project. The Crusader, our game, looks pretty good.
This time we used SVN to make co-working on code easier. We didn't have to worry too much about code conflict if two people working on the same code file. SVN could handle it and tell you where should I do the merging work.
At the beginning we had used scrum and sprint pretty well. However, I think I got lost in the middle of time. Maybe, putting those documents in one single file, not on Google Docs as well as white board, and remind team member to check story board will work better. Generally, at the beginning working in scrum made the project work.
As an engineer working inside the code, I know there is still several bugs can be fixed. Such as collision detection, level design configuration and so on. Maybe as a prototype, it is fine.
Also, I need to do more about my time management. Most of the coding work is done by Max. I feel myself was just a watcher in most of the time.
Monday, October 22, 2012
Wednesday, October 10, 2012
Project 2, week 3
In this project, our team used XNA-C# to build a game for Treadpot, which is a 3D wander simulation game. In this project, we build up a castle environment, and set up several gems, ghosts, and swords, make it like a 3D PacMan.
Even if C# has many similarity to C++, it is still a little bit tough to study it and make the work done simultaneously. In fact, XNA has many built-in function that we don't need to start from the very beginning. For prototype, it's far more easier to work than Moai, I think.
Currently we have built up a castle environment and several models done. And I just create a simple UI to count the swords and gems. There is still AI for the ghosts to do.
Even if C# has many similarity to C++, it is still a little bit tough to study it and make the work done simultaneously. In fact, XNA has many built-in function that we don't need to start from the very beginning. For prototype, it's far more easier to work than Moai, I think.
Currently we have built up a castle environment and several models done. And I just create a simple UI to count the swords and gems. There is still AI for the ghosts to do.
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