In this project, our team used XNA-C# to build a game for Treadpot, which is a 3D wander simulation game. In this project, we build up a castle environment, and set up several gems, ghosts, and swords, make it like a 3D PacMan.
Even if C# has many similarity to C++, it is still a little bit tough to study it and make the work done simultaneously. In fact, XNA has many built-in function that we don't need to start from the very beginning. For prototype, it's far more easier to work than Moai, I think.
Currently we have built up a castle environment and several models done. And I just create a simple UI to count the swords and gems. There is still AI for the ghosts to do.
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