Since "Rover Rescue" get cut, I turn to the "Vinyl" game team.
Vinyl is a music game which it give you audio feedback (or reward) about your game play performance. It is a third person view game, you are looking at the vinyl pin and control it like a skate board. And the pin is traveling inside a vinyl track. We already have a video of the prototype:
http://www.youtube.com/watch?feature=player_embedded&v=IQGS7w8ybnA
Right now I am adding physical simulation to the pin movement. It should look like skate boarding. I am using a 2D space to calculate the position, and then project it back to the actual 3D space. The reason I do in this way is I want the pin constraint on the track surface. So the pin movement is actually in a 2D space. I think this idea maybe similar to a subject in Machine Learning - Kernel Space projection.
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